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Old Apr 21, 2008, 03:59 AM // 03:59   #381
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Quote:
Originally Posted by StormDragonZ
One vote for "I've never bought gold with the use of real money."
One vote for "I've never bought gold/any items from any games with the use of real money because I believe it's a waste of money/programmers time"
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Old Apr 21, 2008, 04:20 AM // 04:20   #382
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P.S. somewhere in the past 20 pages, one poster mentioned that EQ2 has a domain where you can buy items...can anyone point me to that server or information on it?
Once you buy EQ2 and login you can see the servers and just like all SOE servers they usually tell what type they are. Then head to the SOE EQ2 forums and you'll be able to find this server group from those threads. One hitch is you cannot respond or talk about anything or even ask a question about the game until you have BOUGHT IT. SOmething I never agreed with or cared for in the SOE world thus one of the many reasons I left. I found it pretty much the same as EQ1 and they lied about the solo content which although certainly within EQ2 there's not a lot of places you can solo. WE/I were under the impression that ALL the content would be soloable and not just bits and pieces. Before I left there was at least one server dedicated to selling you ingame materials to include weapons, armor and other necessities. Not that many people actually played in it though just to give you an idea of how unsuccessful it was.
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Old Apr 21, 2008, 05:24 AM // 05:24   #383
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Quote:
Originally Posted by GW GF
Do I deserve to have crappy armor and weapons because I don't have the
Ever heard of collector armor??? Same exact stats, and some designs even like stuff you might buy for 1.5k in the city.

/notsigned

If you don't want to work for it, then that's your problem. Like life, everything isn't handed to you on a silver platter. What's next? Hey ANet, can I pay to have the title "God amongst mere mortals" because I don't have any time to work on it, and wnat good hall of monuments for GW2???

And I personally hate seeing noobs that bought like 1000k going around acting like their all leet or something in their fow armor, and expensive weapons and what not, even though they started playing like a month earlier.

And not only that, it would ruin the economy.

And seriously, what enjoyment is there in a game where you work for nothing?

Last edited by beregond; Apr 21, 2008 at 05:26 AM // 05:26..
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Old Apr 21, 2008, 05:28 AM // 05:28   #384
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Well, I guess the real problem of purchasing in game gold is the devaluation of content that was designed specifically for players who like to spend game time achieving something unique. And of course if purchased gold was not flagged to mask it from NPC traders, then it would bork the economy.

A better solution would be NPC Bankers that loaned you 100k and then garnished all your loot and earnings until you paid it back with interest. It would also remove the need for bought gold and likely gut the gold farmers market. Gold borrowed could be flagged differently, partly masked, when used at an NPC trader, keeping the market stable. (Unlike our current housing market, and the poor lending practices, that have shaken the entire global economy.)

Those desperate for Vanity items could borrow for it, at a cost. The longer it takes you to pay back the larger the penalties. If you shelve a character with borrowed armor, there could even be a repo squad that strips you of purchased goods. Thus players couldn't just borrow vanity items across the board and strut around like peacocks. (See U.S. consumers)

Maybe for GW2.
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Old Apr 21, 2008, 05:30 AM // 05:30   #385
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unbelievably bad idea
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Old Apr 21, 2008, 05:39 AM // 05:39   #386
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^So an invisible NPC taking drops...like loot scaling but with a purpose!
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Old Apr 21, 2008, 05:43 AM // 05:43   #387
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Some of the suggestions around this make GW feel far too much like real life. I don't know about the majority of the people here but when I play a game it is to escape my lifestyle for a few hours.
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Old Apr 21, 2008, 06:03 AM // 06:03   #388
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Should just sell items. Not gold itself.
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Old Apr 21, 2008, 06:17 AM // 06:17   #389
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Quote:
Originally Posted by GW GF
This is my point. I picture "leet" players as some guy who lives in his mom's basement who barely scraped up the cash to buy the game in the first place... someone who has 26 hours a day to play and spending hours grinding.
you are SO wrong about that
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Old Apr 21, 2008, 06:17 AM // 06:17   #390
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Quote:
Originally Posted by Scary Raebbit
Should just sell items. Not gold itself.
Na.. that wouldn't work either....

They shouldn't sell gold. I mean, how hard is it to really get gold? Just dedicate yourself to stand in LA or Kamadan for a few hours and power sell. It's not that bad.
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Old Apr 21, 2008, 06:40 AM // 06:40   #391
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If you really want your armor to look better, you can render it yourself some how.. google it or something
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Old Apr 21, 2008, 07:12 AM // 07:12   #392
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How do you get cat pictures, i want to post some so this stupid, people thinking their money is everything thread can go away.
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Old Apr 21, 2008, 07:16 AM // 07:16   #393
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Cat pictures are found here.
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Old Apr 21, 2008, 07:36 AM // 07:36   #394
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Quote:
Originally Posted by *Gem*
Some of the suggestions around this make GW feel far too much like real life. I don't know about the majority of the people here but when I play a game it is to escape my lifestyle for a few hours.
QFT. This is the reason why RMT should stay out of the game. Legit RMT makes the game less of a game and brings in all sorts of problem that get in the way of the fun. Though you have to admit that MMOs are a bit more than traditional games, where you don't spend the amount of time discussing with people and about the game as we're doing here!
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Old Apr 21, 2008, 08:23 AM // 08:23   #395
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Quote:
Originally Posted by GW GF
Please please please Anet... please find a way that I can enjoy a MMORPG that appeals to everone and doesn't take up too much time to advance.
Comprare how much time it takes to become competative in GW with a game like WoW. Anet has already done as much.

Quote:
Originally Posted by GW GF
Try to see my point just for 3 seconds. I don't have time because I work a lot. I do love to play. I see players that have unlimited time to play and that will always have better equipment/runes/etc than me.
I'm trying but I just don't see it. They don't have anything better then you. You have access to the same runes, armors, weapon stats, etc. They may have something shinier, but nothing gives them an advantage over what you have.

Quote:
Originally Posted by GW GF
I've posted a response to this several times and have yet to hear a response..

HELLO... People are buying gold online ANYWAY. Anet is just starting to really crack down on it. Since it's been happening ALL ALONG, how would it change the economy. All it would do is make it legal.
How many more players would buy gold if it were legal? All those honest players, all those who were once afraid of getting banned, all those looking for an easy way into the end-game, they would all start purchasing gold instead of the relatively few that currently do.

So your solution is to limit the gold sold in a week or raising the price such that folks won't go all out purchasing gold? All that does is legitimatize the gold sellers and make it easier for players to rationalize purchasing from them, cheaper prices and no waiting in line to purchase gold. Will players get banned if caught, sure, but by your own admission they won't all be. Heck there are still stacks of duped ambraces around after all this time and the big stink they made.

And where will all this magic gold go anyway? The current gold sinks already do little to curb the amount of gold generated daily by normal play. Kits are free, materials are cheap, no one buys from the skill trainers and armors are a one shot deal. It'll end up going to other players for their tomes, for their weapon mods, for their rare skined items and mini-pets. And up and up the rank it'll go till it ends in the hands of the super rich who already dictate prices. And because so much gold will be floating around, the prices will just have to raised a little more, just out of people's reach and this vicious cycle begins all over again.

Quote:
Originally Posted by ModTerrik
Sigh. Well, let's see I believe someone said that about a billion dollars would be generated by selling cash even limiting the cash input to 20k per player assuming 10% of all players bought cash. This would net Anet $250,000 a week selling at $5 for 20k. $10 for 20k would ofcourse, double thta amount.
Quote:
Originally Posted by MoriaOrc
Number crunching for this policy:
500,000 active GW players (this is a conservative estimate, considering 5m copies sold as of February)
20k cap/week/player
10% players buy gold
-----------------
1,000,000,000 new gold that will be spent into the economy in one week.
MoriaOrc is saying you'll be introducing a billion gold into the economy each week, not how Anet will make in cash. If you honestly can't see how that will crash the economy, then there's no point in arguing anymore.

Quote:
Originally Posted by ModTerrik
OK...my lvl 11 mesmer...how do I Cap illusionary weaponry to test a build idea?? Please, let me know something that won't take three weeks of two hours a day of playing. Orrrr...I could buy a leet mez tome and test the build NOW! see that it sucks and move on to something else.
At lvl11 you won't be able to test a build. Nor will you likely be where that build is suppose to be effective. Your solution of just making another character doesn't make any sense.

Quote:
Originally Posted by ModTerrik
Point 3: Most people, if they DID bother to pick up this game, would play for 2 weeks to a month, get pissed off about the inability to get stuff and quit.
Made all the worst when players feel they have to start paying real money just to buy anything in-game.

Quote:
Originally Posted by Toxage
Arena Net programmers can just give accounts 1,000 plat in a couple seconds.
Proof? The only "cheats" I'm aware of Anet having are their test outposts and that one dev skill and neither of them are on the live server. Where and for whom are they pressing this magic button for?

Quote:
Originally Posted by ModTerrik
To the people complaining about not having money to buy plat...I have an idea..why don't you get a better job. Go back to school get that degree...quit the 22k a year 7-11 clerk.
Honestly, with all that you've revealed of yourself, I can't believe you'd say that. Because in your world you drop everything for 4 years and not have to worry about the wife and the four kids and their future college tuitions, since there are plenty of free places of higher learning around with guaranteed six figure careers waiting for you, right?
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Old Apr 21, 2008, 08:25 AM // 08:25   #396
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P.S

Play the sims2 ctrl+alt+c motherlode :P~

time management. if you don't know how to time manage, you fail.
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Old Apr 21, 2008, 08:35 AM // 08:35   #397
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Quote:
Originally Posted by DarkFlame
How many more players would buy gold if it were legal? All those honest players, all those who were once afraid of getting banned, all those looking for an easy way into the end-game, they would all start purchasing gold instead of the relatively few that currently do.
Actually, there's evidence (but not proof) that it wouldn't happen, see data on EQ2 here:
http://playnoevil.com/serendipity/in...s-winning.html
Quote:
Sony's Everquest 2 is an interesting case. They have set up two servers that support "official" in-game transactions (The Bazaar and Vox). It would appear from MMOBux's price tables that these servers do not have substantially different prices than the other servers. This would seem to imply that demand is pretty constant and not affected much by the legitimacy (or illegitimacy) or the transaction service. (I don't have pricing data from the official Station Exchange transaction servers, given what appears at MMOBUX, I would guess that their prices are similar to the black market ones).
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Old Apr 21, 2008, 08:36 AM // 08:36   #398
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This has already been said - but it merits saying again. If you want something in GW, go earn it by spending the time it takes to make the money you need for it. With the exception of FOW armor there is no reason someone can't have 15k armor by the time they finish one of the campaigns, if not sooner. You can get max armor for very cheap to last you along the way... Why would anyone think they should have 15k armor and a 50k sword and 50k shield (examples) when they haven;t spent enough time to even beat one campaign?????????

there's my mini rant on the topic

cheers
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Old Apr 21, 2008, 08:48 AM // 08:48   #399
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Quote:
Originally Posted by Elder III
This has already been said - but it merits saying again. If you want something in GW, go earn it by spending the time it takes to make the money you need for it. With the exception of FOW armor there is no reason someone can't have 15k armor by the time they finish one of the campaigns, if not sooner. You can get max armor for very cheap to last you along the way... Why would anyone think they should have 15k armor and a 50k sword and 50k shield (examples) when they haven;t spent enough time to even beat one campaign?????????

there's my mini rant on the topic

cheers
And with that, when you make it too easy to get gold, then there is no sense of achievement since any kid can get FoW armour after their B-day.
The problem is not so much that it isn't handy for people who don't have a lot of time to play but that it ruins the game for the people who do have more time to play and want to achieve something that isn't cheapened by someone just wipping out his credit card.
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Old Apr 21, 2008, 09:16 AM // 09:16   #400
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Listen folks, the solution to this is for ANET to sell a percentage of gold earned from merchants selling consumable items, rarest materials or some elite armors. This way, the economy doesn't get flooded with new money.

For this to work, consumables can only be purchased from merchants. Drop rates for the rarest materials should be extremely low, to appease the its-not-fair-i-am-on-a-budget crowd and to be fair. Use for these materials could be weapons with a unique skin, armor, etc. Purchased armors shouldnt have any pve or pvp advantage, but would have a skin worthy of "real money" (i.e. Look-at-me-ive-got-a-lot-of-money-to-spend-and-be-stupid).

I've been playing MMO since Ultima Online and companies cannot stop people from purchasing items, rare weapons, cash, etc. without them ruining the game, alienating a portion of the playerbase or constricting the game's growth (ie auto customization of drops/weapons, massive bannings, etc.)

"Cheapening" can be avoided by having items EXCLUSIVELY for players who play the game normally and those who wants to pay for items. Same function but different looks. A lot of people here keeps on saying "If you want it, you gotta work for it" ... the person with 3 kids, a wife and a job paying hard earned real money is no different from an 18 year old who have 8 - 12 hours to work towards an in-game item. They just go different routes to achieve the same goal.

Some people here talk about hyperinflation or what not. I wont go very far but if the real world hasn't stop this phenomenon, what can the programmers do short of taxing players?

Now if they have real estate in this game, itd be a different story (For those of you who've played SWG, you know what im talking about).

Guildwars is built for gamers of different types (I didnt say it, the company did). Adding a pay-real-money-for-something-in-game serves a class of gamers. Its a natural progression for a game that captivates more than 5 million people from all walks of life.




Vladimir Drakken

Last edited by VladDrakken; Apr 21, 2008 at 09:27 AM // 09:27..
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